Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jan 18, 2007, 12:41 AM // 00:41   #1
Frost Gate Guardian
 
minor's Avatar
 
Join Date: Dec 2005
Location: In da islands mon
Advertisement

Disable Ads
Default Titles ruin GW?

Ok maybe not ruin, but certainly not help the game imo. Heres why..

The gladiator title is one a lot people want and want to see other ppl have to prove theyre "good". Of course u can get your title by using good builds in TA or you can be a noobish monk in RA and still get your 25 glad points with some time. Unfortunatly the glad title has also led to more ppl synching into RA. For those of you who aren't in the know on this; its a way to get you and your 3 teamates in ventrillo on the same team in RA. This can be very annoying when you get a decent RA team, but since its RA when you face these made teams u get rolled. Simple fix is no more district selection in RA.
Champion points from gvg is one with a lot of "clout" to it. However if i had a dollar for every time I saw complaints about spike builds(and the other skill less builds) on this board I ld be rich. I admit i played spike and other farming builds sometimes myself. The problem is that 3 2 1 spike and other builds thats can get Champion points don't always make smart players. Fix?
Skill balances FTW please.
Now the one that started it all... fame. With IWAY, Heroes, and the double fame weekend, as well as all the other FoTM fame farming builds don't try say rank proves a whole lot. Too late for a fix here. If they had it to do over I think that you should have only got fame for winning HOH. Of course rank 3 would be like 10 fame, but it would have stopped the whole win 2 maps for fame zone out builds.

Now before i get flamed to death by all the people that say titles mean something; i admit your right. From what I see that titles are simply, as others on this board have said, a way of showing time spent. Yes some people actually played hard and are great players just like their titles show.
And then there s the IWAY people( sorry Tom cruiseJr not meaning you).

A few other random things Ive seen that made me feel this way. Other day guy was saying how much a guest sucked even though he was a champion.
I said well maybe hes a meele guy and you had him monking. They said yeah we never asked what he normally played. LoL could have been best war in game you have him monk hes lost.
Thens theres the guilds that spam "Want gvgers, must be rank 3 or have glad title." Yeah that rank 3 someone got from heroeway means they can gvg.

Yes someone with a title is more likely to have a half a brain; but not a sure thing. "Title madness" seems to make a lot of players that are good at getting the title, not really "winning". By winning I mean being good enough to win HOH or have a prayer in the playoffs.

PS I do have some titles myself, this is not rank hate.
If you want to post explain were Im wrong ..or right.
I just believe the title madness hurts the game.
minor is offline   Reply With Quote
Old Jan 18, 2007, 12:57 AM // 00:57   #2
Krytan Explorer
 
master_of_puppets's Avatar
 
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
Default

Is this another rant about rank discrimination and "elitism"?
master_of_puppets is offline   Reply With Quote
Old Jan 18, 2007, 01:07 AM // 01:07   #3
Frost Gate Guardian
 
minor's Avatar
 
Join Date: Dec 2005
Location: In da islands mon
Default

Wow real well thought out response there lol. Titles haven't bothered me, I haven't been kept out of anywhere because of them.

Answer the question Sir, do you think the titles have improved the game or hurt it?
minor is offline   Reply With Quote
Old Jan 18, 2007, 01:20 AM // 01:20   #4
Desert Nomad
 
Join Date: Nov 2005
Guild: BONE
Profession: N/
Default

In a way I agree with you. The Gladiator title has degraded the random arenas even further than they were before. The Commander title in *most* cases is a joke due to rollers (note, just got to r1 commander by winning maybe half the matches because the rest of my opponents rage quit when I wouldn't roll).

Fame has been broken for some time if you want to look at it that way. I know this has been brought up before and there are still considerable flaws in the idea, I believe the PvP titles should be split even further if they are to mean anything. A total revamp would be needed but simply put keep the original titles and add alongside them reduced requirement class related titles.

Gladiator (monk), Gladiator (warrior) etc etc. Each streak won whilst playing monk would get you a point, perhaps cut the point requirements for each rank by 1/2 or 2/3 and then you get a slightly better idea about what that persons strengths are. Of course I could get titles as a prot monk and have no clue about healing but it does show some experience with a monk. Add it to Hero, Champion etc.
milan is offline   Reply With Quote
Old Jan 18, 2007, 01:34 AM // 01:34   #5
Ascalonian Squire
 
Chaos Herald's Avatar
 
Join Date: Feb 2006
Guild: always changing.
Default

First of all, spike builds are not even close to overpowered, and they do require skill. Also there is no way anet can nerf spike builds(without ruining the game).

Actually I think titles have improved the game. There are much less area bugs than other games because people have explored every inch of every continent. And for those players who have unlocked everything in pvp, the gladiator titles have given them something to work towards.
Chaos Herald is offline   Reply With Quote
Old Jan 18, 2007, 01:44 AM // 01:44   #6
Frost Gate Guardian
 
minor's Avatar
 
Join Date: Dec 2005
Location: In da islands mon
Default

Well maybe your spike build requires skill i know and have played a lot that don't need a brain besides the caller.
And dude this is pvp section i could care less about pve titles you can have all you want.
minor is offline   Reply With Quote
Old Jan 18, 2007, 02:23 AM // 02:23   #7
Krytan Explorer
 
Taala's Avatar
 
Join Date: Nov 2006
Default

No complaints about Glad title in RA's from me. While the sync entering have increased, so have the amount of normal players. It's fun to play against and with good players there.
Taala is offline   Reply With Quote
Old Jan 18, 2007, 02:38 AM // 02:38   #8
Frost Gate Guardian
 
Oren The Destroyer's Avatar
 
Join Date: Oct 2005
Default

Sounds like another QQ thread. And who does RA anymore? Titles didnt ruin GW, elitist idiots did.
Oren The Destroyer is offline   Reply With Quote
Old Jan 18, 2007, 02:49 AM // 02:49   #9
Krytan Explorer
 
Taala's Avatar
 
Join Date: Nov 2006
Default

Quote:
Originally Posted by Oren The Destroyer
And who does RA anymore? Titles didnt ruin GW, elitist idiots did.
Does this look silly to anyone else?
Taala is offline   Reply With Quote
Old Jan 18, 2007, 04:28 AM // 04:28   #10
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

Actually, lack of skill balances ruined guild wars.
Thom Bangalter is offline   Reply With Quote
Old Jan 18, 2007, 07:30 AM // 07:30   #11
Jungle Guide
 
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
Default

I think ruined is too strong a word, but I think it is fair to say that PVP titles can only encourage farming behaviour which I dont think is good for the game
Patrograd is offline   Reply With Quote
Old Jan 18, 2007, 08:02 AM // 08:02   #12
Jungle Guide
 
Lord Mendes's Avatar
 
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
Default

Quote:
Originally Posted by Thom Bangalter
Actually, lack of skill balances ruined guild wars.
agree completely.

Anet releasing a new chapter every 6 months with new skills (and some times professions) is going to be the end of guildwars PvP.
Skill balance is completely down the drain right now and this is the biggest problem in guildwars PvP atm.
Lord Mendes is offline   Reply With Quote
Old Jan 18, 2007, 08:16 AM // 08:16   #13
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Quote:
Originally Posted by Lord Mendes
Anet releasing a new chapter every 6 months with new skills (and some times professions) is going to be the end of guildwars PvP.
Skill balance is completely down the drain right now and this is the biggest problem in guildwars PvP atm.
The skill balance issues are more a problem of not performing a REAL skill rebalance since the release of Nightfall. And that's due this weekend. I don't think anyone would say that Factions' addition of skills really caused any problems in the long term for the game, so there's no real reason to say that Nightfall will.

The skills they added were mostly just responses to the lack of decent things in their department. The bigger problem isn't so much adding skills as radical changes like new CLASSES, which add a huge number of new factors to consider in balancing.

Most of the time, balancing can just be solved with good 'ol nerf bat whack-a-mole whenever crap like RaO, SP, and JB pop their heads up.

Last edited by Riotgear; Jan 18, 2007 at 08:28 AM // 08:28..
Riotgear is offline   Reply With Quote
Old Jan 18, 2007, 11:31 AM // 11:31   #14
Jungle Guide
 
Lord Mendes's Avatar
 
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
Default

Quote:
Originally Posted by Riotgear
Most of the time, balancing can just be solved with good 'ol nerf bat whack-a-mole whenever crap like RaO, SP, and JB pop their heads up.
We have had nightfall for about 3 to 4 months (I don't really remember ) and another installement should be coming out in 2 to 3 months, and there still hasn't been a proper skill balance.
I am just hoping this system they are implimenting regarding skill balance is going to be effective.
Lord Mendes is offline   Reply With Quote
Old Jan 18, 2007, 11:49 AM // 11:49   #15
Krytan Explorer
 
phasola's Avatar
 
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
Default

When did titles mean anything ?
It just gives people something to grind. That's not bad IMO.
And i agree that skill balances & such hasty release of chapters will be the downfall of GW.
It's already been 3 months and no real skill update.
GG anet.
phasola is offline   Reply With Quote
Old Jan 18, 2007, 12:06 PM // 12:06   #16
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

I agree with the OP - Titles give competitive play the wrong mentality. It should not be about grind, but about skill. To me Champ titles are very much the same as HA rank - meaningless in terms of displaying your skill, simply a way of giving you some idea of their experience.
JR is offline   Reply With Quote
Old Jan 18, 2007, 02:21 PM // 14:21   #17
Elite Guru
 
yesitsrob's Avatar
 
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
Default

titles are fun. they give some, albeit a very poor idea of someones experience. And are in some way a grind. But not everyone plays gvg for the champion titles. I just think they are better than nothing... I guess the gvg one is pretty pointless, since you have a fricking Guild Rank for that to start with, not like you need anything else. and the HA and TA ones give a good idea of how long you have tolerated such godawful arenas for so long..

Last edited by yesitsrob; Jan 18, 2007 at 07:14 PM // 19:14..
yesitsrob is offline   Reply With Quote
Old Jan 18, 2007, 03:55 PM // 15:55   #18
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

What else should you do after you hit level 20 and finished the game? I have an Ally of the Kurzicks title atm. and i earned with actually playing alliance battles (so no FFF, please). Protector titles are also fun, since they show esperience on finishing missions. Maybe other people just got in a good group and got lucky, but when I was a noobie I tried many times to beat these missions. I still help guildies getting masters on missions because I know them like the palm of my hand.
It's possible to grind titles but it's really, really mind numbing. I doubt that everyone grinds for their title, only the people with too much time on their hands do that IMO.

Lol now that I have found a decent TA team I'm going for Gladiator, but I will earn it by playing, and I really don't touch ra. It's gonna take me quite some time again but at least I have the feeling that I really earned my title.
bungusmaximus is offline   Reply With Quote
Old Jan 18, 2007, 05:41 PM // 17:41   #19
Wilds Pathfinder
 
Patccmoi's Avatar
 
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
Default

Quote:
Originally Posted by Riotgear
I don't think anyone would say that Factions' addition of skills really caused any problems in the long term for the game, so there's no real reason to say that Nightfall will.
I'd just like to point out that this could be because Factions skills were, in a very great %, subpar if not worthless (with a few notable exceptions like Gift of Health, Spirit Bond...). And the 2 Factions classes are the least popular and got a much needed buffs not long before NF release. Subpar skills/classes don't cause problems, they just don't bring anything new.

On the other end, Nightfall brought a bunch of skills that are significantly stronger than what was there before and 2 very potent classes that can rival cores (which isn't bad in itself, if you're going to implement classes, better for them to be worth any other). And overpowered skills DO cause problems.

I agree that the skill balance on NF is incredibly late in the end and a major skill balance should've been done long before that. PvP definitely got hurt by that.

I agree to some extent with titles hurting PvP in general, but then again it DOES give you something to try to achieve once you're UAX, so i dunno what should've been done. I was interested with titles coming in, but the desperate need of lots of players to just farm titles at all cost kinda screws the idea.
Patccmoi is offline   Reply With Quote
Old Jan 18, 2007, 05:52 PM // 17:52   #20
Site Contributor
 
Join Date: Jul 2005
Guild: [out]
Default

Quote:
Originally Posted by JR-
I agree with the OP - Titles give competitive play the wrong mentality. It should not be about grind, but about skill. To me Champ titles are very much the same as HA rank - meaningless in terms of displaying your skill, simply a way of giving you some idea of their experience.
Thing is, even before the glad title a lot of teams farmed the ladder with gimmick builds for the notoriety of being high rank. The good players knew they were trash, but tons of other players didn't. It was really popular for tombs guilds to farm up some rating with a gimmick then go back to tombs. The current sorry state of the ladder is due to many other factors. Titles create some farming, but there are so many other issues at play too.

HA was always a joke.
Warskull is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:11 PM // 17:11.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("